In summer 2013, Capcom’s producer and long-time Street Fighter boss revealed Capcom didn't directly have the budget to develop and release a new Street Fighter game. Fast-forward a year and a half and Capcom announces a brand-new Street Fighter game (not just another Street Fighter IV Ultra Super Redux Edition) albeit it with Sony console exclusivity, releasing alongside PC with cross-platform connectivity.


Sony approached Capcom with an offer stating that if the developer wanted the budget to produce a new Street Fighter, they could partner up with the hardware giant and even use the expertise of Sony’s in-house PS4 engineers. The result? A fighting game built from the ground up on the PS4, intentionally designed to allow console players to fight PC players, intentionally designed to extract as much power as possible from Sony’s little black box. The game looks stupendous, and seems to mix up the status quo we got used to over the four iterations of Street Fighter IV quite a lot…

BREAK IT DOWN
Street Fighter V will feature destructible environments the neon signs that illuminate this Chinatown arena get knocked off their scaffolds when Chun-Li launches Ryu at one point during this bout, and when she knocks him out at the end of the match, we see the  Street Fighter mascot fly through the door of a Chinese restaurant. Whether or not this has any actual bearing in the battles remains to be seen, but it brings a new dimension to the fights regardless.

FULL OF ENERGY
The gameplay we’ve seen so far seems to suggest Street Fighter V will feature a new kind of mechanic that removes Focus moves (thankfully) and introduces a charge attack reminiscent of the S-Groove charging moves you could do in Capcom Vs. SNK 2. Each character seems to have their own take on this, from Ryu’s electoral charge, to Chun Li’s aura-based meditation.

STYLE AND SUBSTANCE
Where Street Fighter IV focused on an ink-brush aesthetic in its art direction, Street Fighter V seems to be deviating onto a more realistic route. Granted: the game still isn’t as grounded in ‘reality’ as Tekken or Dead Or Alive, but the move away from the watery inky style of the game’s predecessor certainly works, especially when running at 60fps on the PS4. Interestingly, when characters perform EX moves or certain Supers, the inky style remains. We wonder why…